Random Inspiration

I thought I'd create this blog post because I come across a lot of random inspiration and I wanted a place to keep it all in one place for documentation purposes. The idea is to state the time, data, inspiration and source so that I have a record for it and can maybe use it... Continue Reading →

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Design Domain (Part 1)

Design Domain Part 1 Overview Design Domain is a School of Design in-studio 20-credit course that takes place over two blocks in Semester 1 and Semester 2, thus fostering a depth and intensity of experience. The Design Domain course should be seen as separate to Studio, and it summatively assessed at the end of part 2. The Design Domain remit is... Continue Reading →

Mixed Reality

Mixed Reality Overview During this project, we will be formally exploring the concept of mixed reality. Using Paul Milgram’s theory of the Reality-Virtuality continuum we will consider how certain works of art and design fit within the spectrum of mixed reality. After becoming familiar with the concept, you will be asked to design an augmented reality (AR) experience... Continue Reading →

Typographic

Typographic Overview This project aims to explore text in many forms: graphic and pictorial, structural, and interpretative. Students are encouraged to not only consider text graphically and pictorially, but also engage with the manipulation of the structure and meaning of text. We will look at text as a malleable encoded form, demonstrate how to assemble... Continue Reading →

Design Domain (Part 2)

Deliverables This brief is an opportunity to explore new methods and media. A wide range of responses to the brief are anticipated. These could be in the form of photographs, drawings, paintings, prints, models/maquettes, text, film and digital, sound-works, etc. Digital processes should be a key component in the production of the artefact – however the final outcome... Continue Reading →

Getting into Unity

Getting into Unity Overview Unity, originally launched in 2005 as a game engine for creating interactive media, typically video games. Recently however, designers and artists are beginning to realize that game engines can be successfully used for non-game applications; architects can easily prototype ideas, artists can create interactive art installations, or researchers can use them... Continue Reading →

Screen Language

Screen Language Overview Documentary filmmaking dates back to pre-1900’s with the Lumiére Brothers creating literal documentaries, e.g., a train entering a station, factory workers leaving a plant. These earliest documentaries were short newsreels and strictly speaking, nonfictional, ‘slice of life’ factual works of art, without any creative story-telling, narrative, or staging. Over the years, as films became more narrative-based, documentaries... Continue Reading →

Living Walls

Living Walls Overview Working independently, create a meaningful site-specific projection map within/on to/around the Barnes Building. Using mapping software create a dynamic digital projection of animated elements to create an engaging experience, blurring the perceived boundaries between the virtual and the real world, conveying the sense that surfaces of the building are responsive. A series... Continue Reading →

Web Contexts

Web Contexts Overview In this project, you should create provocative web art which explores an issue or theme you care about. The artefact should be built using web technologies: HTML, CSS, JavaScript, Python, or other relevant tools. The artefact should take advantage of the context of the web by using techniques like interactive interfaces, personalisation, or... Continue Reading →

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